My first open access journal paper is available at Transactions of the Digital Games Research Association. You can read it in HTML or download the journal paper as a PDF.
Smoke and Fire (live website) is an interactive visualisation of air pollution in Australia, particularly shipping plume along the east coast of New South Wales. The aim was to present the data to experts as well as the general public, communicating issues around air pollution and air quality monitoring.
I developed WebGL-based visualisation along with a set of Python scripts to convert the pre-processed satellite data into a web-friendly format.
To illustrate air pollution issues, we took a vector-based representation of the globe, overlaid with opaque colours representing different types of pollution sources.
The brighter the colours are, the denser fine particles filling that region. Blue represents PM2.5 particle, or particles at 2.5 micrometers diameters. Yellow represents shipping plumes and red spots are strong emission sources where a bushfire has occurred, or a significant amount of smoke has been registered.
The visualisation was exhibited at the Clean Air Society of Australia and New Zealand (CASANZ) conference in September, 2015.
In the future we hope to update it as new data become available.
Above: "Laughter", based on a community translation of Henry Bergson's 1900 essay, "Le Rire".
This year, Phil Gough and I co-authored digitally generated artworks based on public domain books archived by Project Gutenberg. We are proud to say that our work is being featured by the SIGGRAPH Digital Arts Community.
Below: "Knowledge", based on Alexander Phillips' 1915 essays published in "Towards a Theory of Knowledge."
Next: "Morals" (unpublished), based on a 1912 reprint edition of David Hume's 1777 work, "An Enquiry Concerning the Principles of Morals".
Throw anything and watch it go BOOM!
You are the protector of the sheep and gold. When the vikings invaded, you are their only hope.
Bombard the vikings into bits! Scare and scatter their formations! Throw anything you have at them to stop them from taking the gold!
Hanley wrote up a nice post on the process.
This year, the awespiring, thought provoking and insightful conference Web Directions is held at Seymour Centre near the University of Sydney, where I am based. We have worked closely with the conference organisers John and Maxine to record the event as complete as possible. On Thursday, my camera left a trail of visual memories encoded in these pixels.
You can see the program schedule here. Talks are (mostly) recorded, and will be progressively made available online starting mid November.
The Verge Festival is featuring six Australian games made by students and recent graduates. As part of the organisation, we put together The Arcade to celebrate them.
The Arcade is on 8th to 17th October, 2014, on Eastern Avenue, the University of Sydney. Map below:
The Arcade is only a small part of the Verge Festival, which is open to the public and free to attend. RSVP on the Facebook Event here.
If you ever played the thrilling, semi-cooperative board game Betrayal at the House on the Hill, you might recall the plastic clips that came with the game were useless. The plastic clips don't clip. They just fall off or shift around when you bump the table.
Out of dissatisfaction, I've designed a new character tracker—appropriately titled "Claws"—free and open for anyone to download to manufacture.
Download the .STL files for 3D printing here:
All files provided here are under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Thanks to the Board Game Design community for the support and feedback.
The Base will fit in the box that came with the game:
The Dials are clear and easy to use:
Design of the board is simple, allowing plenty of room for creativity:
I'm always keen to hear or talk about ideas. If you do download the file and print them, please let me know. If you decide to modify for this, I would be very happy to hear about your creations.
In the end I received 20 artworks to experiment and tweak my laser settings. Here are some of them.
More to come!
If you have any questions, please comment below.
Often people stop me on the street asking for 5 minutes of my time to hear them out: asking for spare change to buy food, invitation for self-esteem workshops, or donate to charity for a good cause.
Today was different, though, because a charity missionary asked for my credit card details on the streets. Asking for someone's credit card details this way is not appropriate.
It wasn't that much of a big deal, something like $40 a month to help out 6,000 kids. Even though I rejected the sign-up with a financial excuse (I'm only a student on scholarship with no jobs), I was uncomfortable with a commitment that was out of my control.
Politics aside, I still feel there is a fundamental difference between actively donating and passively donating.
As an avid gamer, I purchase games from Humble Bundle, which lets me choose a portion to donate to the Electronic Frontier Foundation. When someone asks me for spare change on the street, I give my pocket change to them by hand. Whenever I need pet stuff, I buy from RSPCA, knowing my money will go towards animal foster cares. Recently I learned about the Siberian Husky Rescue, from where I plan on adopting a puppy one day. These are all active ways I interact with charity.
If I had given out my credit card details, I will probably forget about it after a few days. I don't think about it, and I just make sure my account has money all the time. This passive way of donating doesn't make sense to me.
Maybe I should buy a T-shirt from the Salvation Army for a good cause.