"Claws": 3D Printed Character Tracks for Betrayal at the House on the Hill

"Claws": 3D Printed Character Tracks for Betrayal at the House on the Hill

If you ever played the thrilling, semi-cooperative board game Betrayal at the House on the Hill, you might recall the plastic clips that came with the game were useless. The plastic clips don't clip. They just fall off or shift around when you bump the table.

Out of dissatisfaction, I've designed a new character tracker—appropriately titled "Claws"—free and open for anyone to download to manufacture. 

Download the .STL files for 3D printing here:

  1. The Base
  2. The Dial

If you use Rhinoceros 3D, you can also download the original design and modify to your heart's content. (Edit: the files are in centimetres, so if your program takes millimetres, upscale by 10x.)

All files provided here are under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Thanks to the Board Game Design community for the support and feedback.

Design Highlights

The Base will fit in the box that came with the game:

The Dials are clear and easy to use:

Design of the board is simple, allowing plenty of room for creativity:

I'm always keen to hear or talk about ideas. If you do download the file and print them, please let me know. If you decide to modify for this, I would be very happy to hear about your creations.

Game on.


Reed Arnold has kindly put together 1 file with a base and 5 dials. If you don't mind printing everything in the same colour, this will work. Please note this file is in millimetres.

Laser-Etched Illustrations

Laser-Etched Illustrations

After some reading and experimentation, I've gotten the above results.  The badge generated enough buzz to warrant some documentation so consistent quality can be reproduced.

In the mean time, I am looking at accessing more laser cutters from a collection of suppliers. Soon I may be open for commission for laser-etched jobs. 

The Automation of Charity

Often people stop me on the street asking for 5 minutes of my time to hear them out: asking for spare change to buy food, invitation for self-esteem workshops, or donate to charity for a good cause.  

Today was different, though, because a charity missionary asked for my credit card details on the streets.  Asking for someone's credit card details this way is not appropriate.

It wasn't that much of a big deal, something like $40 a month to help out 6,000 kids.  Even though I rejected the sign-up with a financial excuse (I'm only a student on scholarship with no jobs), I was uncomfortable with a commitment that was out of my control.

Politics aside, I still feel there is a fundamental difference between actively donating and passively donating.

As an avid gamer, I purchase games from Humble Bundle, which lets me choose a portion to donate to the Electronic Frontier Foundation.  When someone asks me for spare change on the street, I give my pocket change to them by hand.  Whenever I need pet stuff, I buy from RSPCA, knowing my money will go towards animal foster cares.  Recently I learned about the Siberian Husky Rescue, from where I plan on adopting a puppy one day.  These are all active ways I interact with charity.

If I had given out my credit card details, I will probably forget about it after a few days.  I don't think about it, and I just make sure my account has money all the time.  This passive way of donating doesn't make sense to me.

Maybe I should buy a T-shirt from the Salvation Army for a good cause.

Jump From Giants

Jump From Giants

You can't stop the future, you can't rewind the past
The only way to learn the secret is to press play
Jump from the shoulders of giants, gliding freely in control
And in that moment, I swear we are infinite

Imagination is our only weapon against reality
And fiction is the truth inside the lie
Love like you'll never be hurt, and remember
You only live once, but if you do it right, once is enough

So read what you like and write what you want
A whole new world, a new horizon to pursue
So stay hungry, stay foolish, and remember
Do what you do best, make good art