This year, the awespiring, thought provoking and insightful conference Web Directions is held at Seymour Centre near the University of Sydney, where I am based. We have worked closely with the conference organisers John and Maxine to record the event as complete as possible. On Thursday, my camera left a trail of visual memories encoded in these pixels.
You can see the program schedule here. Talks are (mostly) recorded, and will be progressively made available online starting mid November.
The Verge Festival is featuring six Australian games made by students and recent graduates. As part of the organisation, we put together The Arcade to celebrate them.
The Arcade is on 8th to 17th October, 2014, on Eastern Avenue, the University of Sydney. Map below:
The Arcade is only a small part of the Verge Festival, which is open to the public and free to attend. RSVP on the Facebook Event here.
If you ever played the thrilling, semi-cooperative board game Betrayal at the House on the Hill, you might recall the plastic clips that came with the game were useless. The plastic clips don't clip. They just fall off or shift around when you bump the table.
Out of dissatisfaction, I've designed a new character tracker—appropriately titled "Claws"—free and open for anyone to download to manufacture.
Download the .STL files for 3D printing here:
All files provided here are under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Thanks to the Board Game Design community for the support and feedback.
The Base will fit in the box that came with the game:
The Dials are clear and easy to use:
Design of the board is simple, allowing plenty of room for creativity:
I'm always keen to hear or talk about ideas. If you do download the file and print them, please let me know. If you decide to modify for this, I would be very happy to hear about your creations.
In the end I received 20 artworks to experiment and tweak my laser settings. Here are some of them.
More to come!
If you have any questions, please comment below.
Often people stop me on the street asking for 5 minutes of my time to hear them out: asking for spare change to buy food, invitation for self-esteem workshops, or donate to charity for a good cause.
Today was different, though, because a charity missionary asked for my credit card details on the streets. Asking for someone's credit card details this way is not appropriate.
It wasn't that much of a big deal, something like $40 a month to help out 6,000 kids. Even though I rejected the sign-up with a financial excuse (I'm only a student on scholarship with no jobs), I was uncomfortable with a commitment that was out of my control.
Politics aside, I still feel there is a fundamental difference between actively donating and passively donating.
As an avid gamer, I purchase games from Humble Bundle, which lets me choose a portion to donate to the Electronic Frontier Foundation. When someone asks me for spare change on the street, I give my pocket change to them by hand. Whenever I need pet stuff, I buy from RSPCA, knowing my money will go towards animal foster cares. Recently I learned about the Siberian Husky Rescue, from where I plan on adopting a puppy one day. These are all active ways I interact with charity.
If I had given out my credit card details, I will probably forget about it after a few days. I don't think about it, and I just make sure my account has money all the time. This passive way of donating doesn't make sense to me.
Maybe I should buy a T-shirt from the Salvation Army for a good cause.
You can't stop the future, you can't rewind the past
The only way to learn the secret is to press play
Jump from the shoulders of giants, gliding freely in control
And in that moment, I swear we are infinite
Imagination is our only weapon against reality
And fiction is the truth inside the lie
Love like you'll never be hurt, and remember
You only live once, but if you do it right, once is enough
So read what you like and write what you want
A whole new world, a new horizon to pursue
So stay hungry, stay foolish, and remember
Do what you do best, make good art