Profile

xavier_ho_2018.jpg

I am Xavier Ho. Jump to Glide is my online home to talk about data visualisation, creative programming art, and my software endeavours. I wear multiple hats a day.

As a Software Crafter at CSIRO's Data61, I focus on high-impact, real-time data visualisationdata-driven engineering, and design. My recent project with CSIRO's TraNSIT was recommended by the Office of Northern Australia, and my team won the Australian Government’s Agricultural Competitiveness White Paper.

As a Doctor of Philosophy candidate at Design Lab, the University of Sydney, my research area is in network visualisation and games studies, and inspirations and motivations of participants at game jams. My latest data visualisation is of the history and influence of roguelike games, called Roguelike Universe.

As a public speaker, I participate in meetups, conferences, and educational events in my personal time. I have given over 50 public talks and workshops on data visualisation and design, including 2 invited seminars at UNSW and Monash University

Research 

Here is a selection of my research publications:

Evoking Inspiration for Game Jam Ideas
Xavier Ho
Proceedings of the 2nd International Conference on Game Jams, Hackathons, and Game Creation Events, San Francisco, 2017 | Full Paper | http://dx.doi.org/10.1145/3055116.3055125

The Enlightened Jammer: Intrinsic Drives for Game Jam Participations
Xavier Ho
Proceedings of the DiGRA Australia National Conference, Melbourne, 2016 | Full Paper

Finding Design Influence within Roguelike Games (Website)
Xavier Ho, Martin Tomitsch, Tomasz Bednarz
Proceedings of the International Conference on Meaningful Play, East Lansing, 2016 | Full Paper | Permalink

Tapping into the Gaming Community for Roguelikes
Xavier Ho
Proceedings of the DiGRA Australia Queensland Symposium, Brisbane, 2016 | Extended Abstract

Smoke and Fire: Air Pollution Visualisation in Australia (Website)
Xavier Ho, Martin Cope
eResearch Australasia, Melbourne, 2016 | Extended Abstract 

Conceptualising Inspiration Networks in Game Design (Figure)
Xavier Ho, Martin Tomitsch, Tomasz Bednarz
Transactions of the Digital Games Research Association 2(1), 2015 | Full Paper | Permalink 

Art and Chartjunk: a Guide for NEUVis (Invited Journal Submission)
Phillip Gough, Kate Dunn, Tomasz Bednarz, Xavier Ho
International Journal of Software Informatics, 9(1), 2015 | Full Paper | Permalink

Roguelike Universe: Drawing 36 Years of Roguelike Influence
Xavier Ho
Proceedings of the Digital Games Research Association 2015 Conference | Extended Abstract

Art and Chartjunk: a Guide for NEUVis
Phillip Gough, Xavier Ho, Kate Dunn, Tomasz Bednarz
The 7th International Symposium on Visual Information Communication and Interaction, Sydney, 2014 | Full Paperhttps://doi.org/10.1145/2636240.2636852

Game Design Inspiration in Global Game Jam
Xavier Ho, Martin Tomitsch, Tomasz Bednarz
Proceedings of DiGRA Australia Symposium, Melbourne, 2014 | Extended Abstract 

Get in touch

I am available for giving technical talks, consulting in data-driven projects, and collaboration on real-time visualisation work. You can find me on Twitter (@Xavier_Ho), Github (@Spaxe), and reach me by email <contact@xavierho.com>.

Public Speaking

Here are some of my past recorded talks:

"Visible Science" @ Monash University 

"Messy Sensor Data: A Programmer's Cleaning Guide" @ PyCon Australia