Above: Jacob Bijani & Pasquale D'Silva dressed up as Dracula, talking about animation and game development at Direction 2016.
This was my 7th year in attending Web Directions, now known as Direction. A two-day conference (plus masterclasses) with inspiring design talks and passionate attendees. It's my personal favourite and how my career was launched in Sydney.
As I did in the past, here is a series of speaker and MC portraits I took during the conference. Missed it? Don't worry, Ben Buchanan compiled a large list of notes for you. The ending keynote is also available as a post-speech transcript with slides, arranged by the amazing Maciej Ceglowski.
Special thanks to all the attendees, speakers, volunteers, venue and conference organisers who made this event possible and awe-striking this year.
If you are in Melbourne and interested to join our meetup, Computer Graphics on the Web, check it right out!
As part of my doctorate research journey, I was lucky to be back at Meaningful Play 2016 and this time, presenting a full paper on roguelike games.
I was invited to be part of CityLab's design sprint in October 2016 to brainstorm and prototype a community engagement software solution with a group of 10.
Bringing together City of Melbourne employees with experts from creative agencies and the technology sector, we're moving at pace—from concept to prototype in 3.5 days—to test and trial new ideas and city services for the community.
Listen to the talk or download the MP3:
You can apply design principles in your work, too.
I gave a talk at the Learning Analytics and Education Data Seminar, University of New South Wales. Half or more people in the audience were educators and instructional designers in academia. While this talk was structured for them, the principles are applicable for other fields.
In this talk, "Design as Invitation to Interaction", I presented three barriers to designed objects, and used case studies as well as examples of good and bad design to show how they can be over come. They are:
- Mistimed, misplaced, misused
- It's dangerous to go alone!
- Technology is creepy
I referenced several video productions and documents I was involved during the talk. You can follow along:
- INTERchanging, future bus transport prototype
- Golden Fleece, public space game with kinect
- CityLab Design Sprint with City of Melbourne
- InstaBooth, pop-up community engagement
You can find a copy of my slides (PDF), and slides below.
I was invited to speak at Effective Use of Visualisation in Science and eResearch workshop as part of this year's annual CSIRO computational sciences conference.
Get the Cauldron on Google Play for free! iOS coming soon.
You are a witch armed with a cauldron facing a swarm of ghosts. Brew up concoctions to fend them off and survive for as long as possible.
My first open access journal paper is available at Transactions of the Digital Games Research Association. You can read it in HTML or download the journal paper as a PDF.
Smoke and Fire (live website) is an interactive visualisation of air pollution in Australia, particularly shipping plume along the east coast of New South Wales. The aim was to present the data to experts as well as the general public, communicating issues around air pollution and air quality monitoring.
I developed WebGL-based visualisation along with a set of Python scripts to convert the pre-processed satellite data into a web-friendly format.
To illustrate air pollution issues, we took a vector-based representation of the globe, overlaid with opaque colours representing different types of pollution sources.
The brighter the colours are, the denser fine particles filling that region. Blue represents PM2.5 particle, or particles at 2.5 micrometers diameters. Yellow represents shipping plumes and red spots are strong emission sources where a bushfire has occurred, or a significant amount of smoke has been registered.
The visualisation was exhibited at the Clean Air Society of Australia and New Zealand (CASANZ) conference in September, 2015.
Smoke and Fire made it into Kantar Information is Beautiful Awards longlist.
In the future we hope to update it as new data become available.
Above: "Laughter", based on a community translation of Henry Bergson's 1900 essay, "Le Rire".
This year, Phil Gough and I co-authored digitally generated artworks based on public domain books archived by Project Gutenberg. We are proud to say that our work is being featured by the SIGGRAPH Digital Arts Community.
Below: "Knowledge", based on Alexander Phillips' 1915 essays published in "Towards a Theory of Knowledge."
Next: "Morals" (unpublished), based on a 1912 reprint edition of David Hume's 1777 work, "An Enquiry Concerning the Principles of Morals".
Throw anything and watch it go BOOM!
You are the protector of the sheep and gold. When the vikings invaded, you are their only hope.
Bombard the vikings into bits! Scare and scatter their formations! Throw anything you have at them to stop them from taking the gold!
Hanley wrote up a nice post on the process.
This year, the awespiring, thought provoking and insightful conference Web Directions is held at Seymour Centre near the University of Sydney, where I am based. We have worked closely with the conference organisers John and Maxine to record the event as complete as possible. On Thursday, my camera left a trail of visual memories encoded in these pixels.
You can see the program schedule here. Talks are (mostly) recorded, and will be progressively made available online starting mid November.